Tuesday, March 1, 2011

For Tuesday's Crit

Since Friday I've fixed a few problems I came across when doing the storyboard/animation. First, added a joint to the legs which will allow for much more natural movement when the bird is jumping around. I added some IK constraints (the orange part of the leg in picture 1) to make the animation process a great deal easier.
I assigned vertex groups to the bones so the mesh deformations will make sense.
The beak is now closed and a bit smaller. Head has been shaped up as well.

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